#include <GL/gl.h>
#include <GL/glu.h>
#include "aux.h"
void draw_triangle(void)
{
glBegin(GL_LINE_LOOP);
glVertex2f(0.0, 25.0); glVertex2f(25.0, -25.0); glVertex2f(-25.0, -25.0);
glEnd();
}
void display_co_1(void) {
glLoadIdentity (); glColor3f (1.0, 1.0, 1.0); draw_triangle (); }
void display_co_2(void) {
glEnable (GL_LINE_STIPPLE);
glLineStipple (1, 0xF0F0);
glLoadIdentity ();
glTranslatef (-20.0, 0.0, 0.0);
draw_triangle ();
glDisable (GL_LINE_STIPPLE);
}
void display_co_3(void)
{
glEnable (GL_LINE_STIPPLE);
glLineStipple (1, 0xF00F);
glLoadIdentity ();
glScalef (1.5, 0.5, 1.0);
draw_triangle ();
glDisable (GL_LINE_STIPPLE);
}
void display_co_4(void)
{
glEnable (GL_LINE_STIPPLE);
glLineStipple (1, 0x8888);
glLoadIdentity ();
glRotatef (90.0, 0.0, 0.0, 1.0);
draw_triangle ();
glDisable (GL_LINE_STIPPLE);
}
void myReshape();
int winWidth=500,winHeight=500;
void display(void) { myReshape(winWidth, winHeight); }
void myinit (void) { glShadeModel (GL_FLAT); }
void myReshape(int w, int h)
{
winWidth=w; winHeight=h;
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear (GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); /* nur einmal */
glLoadIdentity();
if (w <= h)
glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glViewport(0, 0, w/2, h/2); display_co_1();
glViewport(w/2, h/2, w, h); display_co_2();
glViewport(0, h/2, w/2, h); display_co_3();
glViewport(w/2, 0, w, h/2); display_co_4(); glFinish();
}
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, winWidth, winHeight);
auxInitWindow (argv[0]);
myinit ();
auxReshapeFunc (myReshape);
auxMainLoop(display);
}