#include <GL/gl.h>
#include "aux.h"
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow (argv[0]);
glClear(GL_COLOR_BUFFER_BIT);
glOrtho(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0);
glPointSize(10.0);
glBegin(GL_POINTS);
glVertex2f(0.0,0.0); glVertex2f(0.0,3.0); glVertex2f(3.0, 0.0);
glVertex2f(3.0,3.0); glVertex2f(4.0,1.5);
glEnd();
glFlush();
sleep (10);
}