#include <GL/gl.h>
#include <GL/glu.h>
#include "aux.h"
void draw_triangle(void)
{
glBegin(GL_LINE_LOOP);
glVertex2f(0.0, 25.0);
glVertex2f(25.0, -25.0);
glVertex2f(-25.0, -25.0);
glEnd();
}
/* Clear the screen. For each triangle, set the current
* color and modify the modelview matrix.
*/
void display(void)
{
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear (GL_COLOR_BUFFER_BIT);
glLoadIdentity ();
glColor3f (1.0, 1.0, 1.0);
draw_triangle ();
glEnable (GL_LINE_STIPPLE);
glLineStipple (1, 0xF00F);
glLoadIdentity ();
glRotatef (90.0, 0.0, 0.0, 1.0);
glTranslatef (-20.0, 0.0, 0.0);
draw_triangle ();
glLineStipple (1, 0x8888);
glLoadIdentity ();
glTranslatef (-20.0, 0.0, 0.0);
glRotatef (90.0, 0.0, 0.0, 1.0);
draw_triangle ();
glDisable (GL_LINE_STIPPLE);
glFlush();
}
void myinit (void)
{
glShadeModel (GL_FLAT);
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow (argv[0]);
myinit ();
auxReshapeFunc (myReshape);
auxMainLoop(display);
}