#include <GL/gl.h>
#include "aux.h"
int main(int argc, char** argv)
{
GLfloat i;
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow (argv[0]);
while(1)
for (i=0.0;i<1;i+=0.001)
{
glClearColor (i, i, i, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
}