#include <GL/gl.h>
#include <GL/glu.h>
#include "aux.h"
void myinit(void)
{
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel (GL_FLAT);
glClearColor (1.0, 1.0, 1.0, 1.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor4f (1.0, 1.0, 0.0, 0.75);
glRectf (0.0, 0.0, 0.5, 1.0);
glColor4f (0.0, 1.0, 1.0, 0.75);
glRectf (0.0, 0.0, 1.0, 0.5);
/* draw colored polygons in reverse order in upper right */
glColor4f (0.0, 1.0, 1.0, 0.75);
glRectf (0.5, 0.0, 1.0, 1.0);
glColor4f (1.0, 1.0, 0.0, 0.75);
glRectf (0.0, 0.5, 1.0, 1.0);
glFlush();
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow (argv[0]);
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
}