#include <GL/gl.h> #include <GL/glu.h> #include "aux.h" void myinit(void) { glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel (GL_FLAT); glClearColor (1.0, 1.0, 1.0, 1.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor4f (1.0, 1.0, 0.0, 0.75); glRectf (0.0, 0.0, 0.5, 1.0); glColor4f (0.0, 1.0, 1.0, 0.75); glRectf (0.0, 0.0, 1.0, 0.5); /* draw colored polygons in reverse order in upper right */ glColor4f (0.0, 1.0, 1.0, 0.75); glRectf (0.5, 0.0, 1.0, 1.0); glColor4f (1.0, 1.0, 0.0, 0.75); glRectf (0.0, 0.5, 1.0, 1.0); glFlush(); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w); else gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow (argv[0]); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); }