#include <GL/gl.h>
#include <GL/glu.h>
#include "aux.h"
/* Zwei Ikosaeder */
void myinit(void)
{
GLfloat values[2];
glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);
glGetFloatv (GL_LINE_WIDTH_RANGE, values);
printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",
values[0], values[1]);
glEnable (GL_LINE_SMOOTH);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_FLAT);
glClearColor(0.0, 0.0, 0.0, 1.0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor4f (1.0, 1.0, 1.0, 1.0);
glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
glLineWidth (1.5);
glTranslatef (-1.0, 0.0, 0.0);
auxWireIcosahedron(1.0);
glColor4f (1.0, 1.0, 1.0, 1.0);
glHint (GL_LINE_SMOOTH_HINT, GL_FASTEST);
glLineWidth (1.5);
glTranslatef (2.0, 0.0, 0.0);
auxWireIcosahedron(1.0);
glFlush();
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-3.0,3.0,-3.0,3.0,-5.0,5.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
glTranslatef (0.0, 0.0, -4.0); /* move object into view */
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH);
auxInitPosition (0, 0, 400, 400);
auxInitWindow (argv[0]);
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
}